Buildy

Build AI

AI

Anti-elite marksman

ATK% accessories, Crit Rate, Crit DMG, ATK Spd substats. His Ultimate cuts his interval by 50% and ignores 30% DEF, and his single-target Basic ATKs go after Elites and Bosses: lots of Basic ATK crits, so Cataclysm. Hand of Doom's +25% DMG serves his single-target shots.

Zaproponowane przez AI na podstawie umiejętności bohatera i premii ekwipunku, nie testowane w grze.

Build AI

AI

Anti-elite marksman

ATK% accessories, Crit Rate, Crit DMG, ATK Spd substats. His Ultimate cuts his interval by 50% and ignores 30% DEF, and his single-target Basic ATKs go after Elites and Bosses: lots of Basic ATK crits, so Cataclysm. Hand of Doom's +25% DMG serves his single-target shots.

Zaproponowane przez AI na podstawie umiejętności bohatera i premii ekwipunku, nie testowane w grze.

Umiejętności

Talent ⏱ 18 s

When deployed, summons Ricochet Round. Every 18 sec, Basic ATK is replaced by Aimed Shot. Aimed Shot inflicts Gear Jam on the target hit.

Atak podstawowy

P. ATK

Deals 120% DMG to 1 enemy, prioritizing airborne units.

Superumiejętność

Craftsman's Spirit

Upon activation, inflicts Bounty on 1 target(s) with the highest HP on the field. For the duration, reduces ATK Interval by 50%, ignores 30% DEF, and shortens the Cooldown of Aimed Shot by 10 sec. If there are no targets in range, Basic ATK can target Elites or Bosses outside the ATK Range.

Pasywna

Deadeye Scope

Increases DMG against airborne units by 20%. When Ricochet Round hits an airborne unit, reduces its Basic ATK Interval by 2 sec. This Basic ATK Interval Reduction effect can be triggered up to 2 time(s) per Ricochet Round's attack.

Pasywna

Mechanical Precision

Ricochet Round and Aimed Shot ignore 20% of the target's DEF when dealing DMG.

Przebudzenia

  1. 1

    Deals more DMG to enemies the farther they are from the hero, increasing by 2% per tile, up to an increase of 20%.

  2. 2

    ATK +300

  3. 3

    When the number of Elites or Bosses on the field is 2 or more, Aimed Shot fires at 2 different targets in succession, and the Talent's DMG Increase effect against targets inflicted with Gear Jam increases to 25%.

  4. 4

    If Ricochet Round's attack still has remaining bounce counts and there are no targets within its bounce range, it can bounce to another target on the field inflicted with Gear Jam. Can be triggered up to 1 time(s) per attack.

  5. 5

    Each time Ricochet Round attacks, increases the hero's and its ATK by 5% for 8 sec, stacking up to 3 time(s).

Oceny według trybu

Wersja robocza: oceny na podstawie ogólnej opinii społeczności (październik 2026), do sprawdzenia. Kolumna Kampania to ocena ogólna.

Kampania B
Void Rift Jeszcze nieoceniony
Immortal Codex Jeszcze nieoceniony
Malrik's Halls of Illusion Jeszcze nieoceniony
Gear Raid Jeszcze nieoceniony
Arena Jeszcze nieoceniony
Guild Boss Jeszcze nieoceniony
Guild War Jeszcze nieoceniony
Kampania B
Void Rift Jeszcze nieoceniony
Immortal Codex Jeszcze nieoceniony
Malrik's Halls of Illusion Jeszcze nieoceniony
Gear Raid Jeszcze nieoceniony
Arena Jeszcze nieoceniony
Guild Boss Jeszcze nieoceniony
Guild War Jeszcze nieoceniony