Scarlet Hunt Ranga 5
Deals 30% extra DMG to targets inflicted with Bleed.
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Deals 30% extra DMG to targets inflicted with Bleed.
Increases Crit. DMG by 30%. When HP is below 50%, the increase is doubled.
Dealing DMG has a 40% chance to summon 1 Shadow Guard with 150% of the hero's attributes to attack enemies for 10 sec. Trigger Interval: 20 sec.
For every 10 instance(s) of M. DMG dealt, summons Selene's shadow to strike up to 3 enemies, dealing 130% DMG. Trigger Interval: 8 sec.
Increases AoE DMG by 20%. Killing an enemy additionally increases AoE DMG by 10% for 3 sec.
Increases DMG by 11% if the hero takes no DMG for 4 sec, up to 3 stacks. Removes 1 stack each time the hero takes DMG.
When deployed, increases Block by 1. Each time the hero deals DMG to 1 target, restores HP equal to 1.2% of Max HP. This effect can only be triggered on up to 3 targets.
Deals increased DMG to enemies more than 1 tile away from the hero. For each additional tile beyond the first, DMG increases by 8%.
Increases Max HP by 7% every 10 sec on the field, up to 3 stacks. At max stacks, increases DMG by 12%.
When shielded, increases DMG by 35%. This effect lasts for 6 sec after the shield vanishes.
Increases single-target DMG by 20%. For every 5 instance(s) of DMG dealt, increases single-target DMG by an extra 1%, up to 10 stacks.
Increases AoE DMG by 20%. When dealing DMG to 3 or more enemies simultaneously, permanently increases AoE DMG by an extra 1%, up to 10 stacks.
When HP is above 80%, increases DMG by 20%.
Each time you restore Cost, there's a 15% chance to restore twice the amount.
For every 1% HP lost, increases Crit. Rate by 0.8%.
For every 1% HP lost, increases Crit. DMG by 0.6%.
Every 5 attack(s), increases Crit. Rate by 10%, up to 3 stacks.
When shielded, increases Crit. Rate by 15%. When the shield disappears, the Crit. Rate bonus lasts for 6 more sec.
Each Basic ATK launched has a(n) 15% chance of triggering another Basic ATK.
Deals 20% extra DMG to targets inflicted with Bleed.
Increases AoE DMG by 20%.
A Crit. Hit increases Crit. DMG by 45% for 3 sec.
Increases DMG by 15%. Dealing DMG has a 50% chance of slowing the target by 50% for 2 sec. Trigger Interval: 4 sec.
Increases ATK by 30% when deployed, reduced to 15% while HP is below 80%.
Increases DMG taken by 10% and AoE DMG dealt by 35%.
In EXP Raid, killing an enemy grants a(n) 80% chance to gain 1 random buff for 10 sec: ATK +30% or DMG +30%. 20% chance to gain both buffs. Trigger Interval: 10 sec.
Attacking slowed targets increases ATK Spd. by 30 and Rage Regen by 50% for 5 sec. Trigger Interval: 8 sec.
Dealing AoE DMG increases the hero's AoE DMG by 2% for 3 sec, up to 10 stacks.
Restores 15% Rage after using a skill.
When deployed, increases ATK by 18%. When there are no adjacent allies, increases ATK Spd. by 35.
Restores 5% Rage when killing the target. Cooldown: 5 sec.
Restores 7.5% Rage for every 5 attacks.
When shielded, increases ATK by 15%.
For every 1% Rage gained, increases the chance of triggering an additional Basic ATK by 0.5%. The additional Basic ATK only triggers once every 5 sec at most.
Increases DMG dealt to the same target by 10% with each consecutive hit, up to 3 stacks. This DMG bonus is lost when attacking a different target.
Increases DMG by 15%. When dealing DMG, restores 5% of the hero's Max HP.
When there are no adjacent enemies, increases AoE DMG by 30%.
Reduces Max HP by 15% and increases Crit. DMG by 45%.
Increases DMG by 10%. Killing a target additionally increases DMG by 10% for 10 sec, up to 2 stacks.
Increases single-target DMG by 20%. Each Basic ATK has a(n) 15% chance to trigger a special strike that deals 100% P. DMG to 1 target. Trigger Interval: 4 sec.
Increases DMG by 25%. Upon killing 3 enemies, increases the hero's Penetration by 10%.
DMG increases with distance (every 1 tile away from the target increases DMG by 4.5%).
Dealing Crit. DMG has a 25% chance to ignore 40% of the target's DEF and M. RES. for 3 sec.
Every 5 attack(s), increases ATK by 20% for 5 sec, up to 2 stacks.
Each Basic ATK launched increases ATK by 8% for 2 sec, up to 3 stacks.
When shielded, increases ATK by 15%. When the shield disappears, the ATK bonus lasts for 6 more sec.
Increases DMG against airborne units by 15%.
If the hero takes no DMG for 6 sec, increases their DMG by 20%.
Received Healing +40%
When deployed, increases Block by 1. For every unit blocked by the hero, increases P. DMG Reduction and M. DMG Reduction by 9%, up to 4 stacks.
Increases DMG permanently by 1% each time the hero takes DMG, up to 25 stacks.
Increases DEF by 15%. Additionally increases DEF by 5% every 10 sec while on the field, up to 3 stacks.
After every 10 Basic ATKs, deals 250% AoE P. DMG to up to 5 targets, and restores HP equal to 20% of the DMG dealt.
Increases ATK by 5%. After receiving healing, increases Rage Regen by 50% for 5 sec.
Increases DEF by 12% and DMG by 12%. When taking DMG, both DEF Increase and DMG Increase are doubled for 10 sec.
Increases Max HP by 5% and DMG by 10%. When taking DMG, these bonuses are doubled for 10 sec.
Increases DMG by 30% when the hero's HP is above 80%.
Increases Healing Effect by 25. When blocking a target, increases the hero's Max HP by 15%. When not blocking, increases Healing Effect by an extra 15.
When deployed, increases DEF by 15%. When the hero's HP drops to 40% or below, instantly restores 30% HP. This effect can be triggered up to 1 time(s) per deployment.
Reduces DMG taken by 20% while protected by a shield.
When taking DMG, there is a 13% chance of dealing DMG equal to 20% Max HP to the attacker.
Taking DMG 3 time(s) restores 6% of Max HP. Trigger Interval: 4 sec.
Whenever the hero loses a shield, restores 15% HP.
Max HP +20%
When taking DMG, increases DEF by 22% for 3 sec.
Reduces Max HP by 5%, increases ATK by 10%, and increases ATK Spd. by 50.
When HP is full, increases Healing Effect by 40.
Increases Healing Multiplier by 50% when healing a hero whose HP is below 40%.
Every 60 sec, increases the ATK Spd. of all heroes in range by 30 for 40 sec.
Increases the hero's Healing Effect (ST) by 8% for each ally in range, up to 4 stacks.
Increases ATK by 5%. Increases Rage Regen by 50%.
When deployed, increases Healing Effect by 15.
For every 1 allied hero(es) in range, increases AoE Healing Effect by 8, up to 4 stacks.
Increases Healing Effect by 40. Additionally, for each ally in range, reduces Healing Effect by 10.
Healing a unit to full HP has a 40% chance of granting them a shield equal to 30% of their Max HP for 10 sec. Trigger Interval: 5 sec.
Each Basic ATK launched has a chance equal to 20% of Crit. Rate to trigger 1 additional heal.
Increases Initial Rage by 50% when deployed.
When healing a hero whose HP is below 40%, increases Healing Multiplier by 30%.
When HP is full, increases Healing Effect by 20.
When the Ultimate is triggered, increases ATK by 10% and ATK Spd. by 60 for 15 sec.
Increases DMG by 20%. After moving, additionally increases DMG by 5% for 10 sec.
Increases the hero's basic attributes by 8%. When the Ultimate is cast, additionally increases them by 1%, up to 5 stacks.
Increases DMG by 25%. When the Ultimate is cast, increases DMG of allies within 2 tiles by 10% for 10 sec.
Increases Max HP by 20%. When the Ultimate is cast, heals 3 ally unit(s) with the lowest HP percentage within 1 tile, restoring 15% of their Max HP.
Increases DMG by 25%. If any ally is adjacent, further increases DMG by 10%.
Increases Healing Effect by 30. Upon casting the Ultimate, increases Healing Effect by 15 for 10 sec.
When attacked, gains a 10-sec shield with Shield Strength equal to 10% of the hero's Max HP. Trigger Interval: 40 sec.
When attacked, gains a 10-sec shield with Shield Strength equal to 10% of the hero's Max HP. Trigger Interval: 40 sec.
Increases DMG dealt by 10%. Eliminating an enemy grants an extra 5% DMG Increase for 5 sec.
When there is any ally within 2 tile(s), increases ATK by 16%.
Increases Healing Effect by 10. When HP is full, additionally increases Healing Effect by 5.
Increases Crit. Rate by 10% upon entering combat. When a Crit. Hit lands, increases Crit. Rate by an extra 5%.
Increases DMG by 25%. During the Ultimate, inflicts Anti-Healing on affected enemies.
Each Basic ATK has a(n) 50% chance to launch 1 energy ball(s).
When deployed, increases Block by 1. During the Ultimate, increases the hero's Max HP by an extra 40%. Increases Max HP of allies within the Ultimate range by 15%. (Takes effect only when stronger than the current buff/debuff on the same attribute.)
During the Ultimate, increases AoE DMG by 20%. Increases Initial Rage by 700.
Increases AoE DMG by 25%. During the Ultimate, gains 20% Penetration.
35 sec after deployment, gains permanent invisibility and increases ATK Spd. by 60.
During the Ultimate, each attack increases Crit. DMG by 35%, up to 4 stacks. This effect expires after the Ultimate ends.
Extends the duration of Glory Recalled by 15 sec. While Glory Recalled is active, increases DMG by 25%.
When Basic ATK grants Magic Incense, there is a(n) 50% chance to grant the target a shield equal to 15% of the target's Max HP, lasting for 6 sec.
During the Ultimate, increases Block by 1. While in Heated State, increases the chance to inflict Stun by 10%, and each attack restores 8% of the hero's Max HP.
Each hit of Lava Flow deals additional DMG equal to 15% of the hero's Max HP.
Cannon Overload has a 80% chance to fire 3 extra cannonballs.
When deployed, increases Block by 1. When inflicted with Freeze, the hero restores 20% HP and increases DEF by 20%.
The Trigger Chance of Dark Sacrifice increases by an extra 10%. When it's triggered, the hero restores 60 Rage.
Basic ATK restores 1.7% Rage. During Meteoric Strike, summons 3 extra wave(s) of Meteor Shower, each dealing single-target DMG only.
Increases the Ultimate duration by 7.5 sec and the Self-Repair duration by 5 sec.
Increases Destructive Breath's duration by 5 sec and increases ATK by 30% while it is active.
Scarlet Ferment becomes permanent, and the chance to gain it through Basic ATK is increased by 60%.
Increases the chance for Stormbeak to grant Winged Blessings upon expiring by 80%.
When the Ultimate is cast, there is a 100% chance to grant one of the following buffs to all allies within the skill range: ATK Spd. +60, Rage Regen +30%, or Crit. DMG +30%. The buff lasts until the Ultimate ends.
Reduces the mark stacks required to trigger Throbbing Wound by 1. When Swish is triggered, increases DMG by 35% for 15 sec.
During the Ultimate, each ATK deals extra DMG equal to 2.5 time(s) the current ATK Spd.
During the Ultimate, increases DMG by 20%, and deals 30% extra DMG to targets with shields.
Increases the duration of Burning inflicted by the hero by 3 sec. Deals 30% more DMG to targets inflicted with Burning.
During Boiling Brine, increases DMG by 20%. During this effect, killing a target increases ATK by 1%, up to 10 stacks.
Increases DMG by 30%. During Hellfire, ignores 10% DEF when attacking enemies inflicted with Burning.
When the Ultimate is activated and when it ends, triggers 1 healing with a(n) 200% Healing Multiplier. After the Ultimate ends, reduces the HP loss effect on allies by 20%.
Increases DMG by 30% when the hero is invisible. Gains Invisibility for 6 sec when the Ultimate is activated.
Increases the hero's Healing Effect by 20. After Enlightened Breath is triggered, there is a(n) 50% chance to reset its Cooldown.
During the Ultimate, increases AoE DMG by 40%.
For every 12 instance(s) of DMG dealt by Seal Stone, it deals an extra 240% DMG.
Increases DMG by 15%. Bloodpact now triggers periodically instead of only when enemies die within range.
When the Ultimate is not active, each Basic ATK grants a 3-sec shield equal to 6% of Max HP, up to 10 stacks.
When the Ultimate is cast, increases DMG taken by 30% and DMG dealt by 40% for 15 sec.
When attacking targets inflicted with 3 stack(s) of Sand Erosion, restores 1.5% Rage and increases DMG by 30% for 3.5 sec.
Increases AoE DMG by 30%. Soul Extraction no longer consumes souls.
Basic ATK restores 1.5% Rage. From the 3rd Ultimate onward, it has no duration limit.
Increases the hero's ATK by 20%. After the Cursed Pact takes effect, Basic ATK strikes 1 extra target.
Increases single-target DMG by 30%. Can rapidly draw cards during the Ultimate.
Deals 30% more DMG to targets inflicted with Bleed. Every time the Ultimate deals DMG to targets inflicted with Bleed, the hero restores 1.5% Rage.
Increases DMG by 0.45% every time HP drops by 1%. When Water of Decay deals DMG, there is a(n) 30% chance to inflict Poison on targets for 10 sec.
Increases Crit. DMG by 45%. When Sinful Lash is triggered, it activates 2 times in a row.
Increases ATK by 20%. When the Talent is triggered, there is a(n) 40% chance to generate Mutated Blossom I or II instead. Mutated Blossom I Additional Effect: Deals 50% DMG per sec to enemies on affected tiles. Mutated Blossom II Additional Effect: Reduces its duration to 5 sec. When the duration ends, it explodes and deals 300% AoE DMG.
Increases DMG dealt to Elites and Bosses by 25%, reduces Ultimate duration by 10 sec, and increases DMG dealt during the Ultimate by an additional 30%. If Heavy Blow's AoE attack hits only 1 target, that attack ignores 20% of the enemy's DEF.
Increases DMG to airborne units by 25%. Hamstring also inflicts 10% Vulnerability (P. DMG) on enemies.
Increases Max HP by 20%. During Elven Blessing, deals 100% AoE DMG to up to 5 target(s) and restores 10% of the hero's Max HP every 10 sec.
Increases ATK by 15%. When deployed, immediately gains 3 stack(s) of Soul Reaping. Each kill has a(n) 50% chance of granting 2 stack(s) of Soul Reaping.
Increases ATK by 5%. During the Ultimate, heals allies in range (excluding the hero) for 13% Base Healing every sec.
Increases ATK by 20%. When Anora casts her Ultimate, permanently increases Labor's AoE DMG by 5%, up to 3 stacks. When Labor kills an enemy, restores 3% Rage for Anora (Trigger Interval: 5 sec).
Increases single-target DMG by 25%. When the Ultimate activates, restores 12% Rage.
When deployed, increases Block by 1, and increases counterattack DMG by 100% during the Ultimate. When triggering a counterattack, increases DEF by 3%, up to 10 stacks.
Increases single-target DMG by 30%. Extends the effect duration of Demonslaying Stance by 2 sec. When Shadow Slash is activated, enters Demonslaying Stance immediately.
Talent Enhanced: There is a(n) 50% chance of gaining 1 extra stack of Qi after triggering Dodge. Upon gaining Qi, increases single-target DMG by 25% for 8 sec.
Increases DMG by 30%. Seal of Retribution and Penetrating Vision can now inflict Mark of Enmity on 1 more target.
Increases DMG by 25%. Inflicts 1 mark to targets hit by Sweeping Strike or Ember Strike for 15 sec. Increases the hero's DMG dealt to enemies with the mark by 20%.
Increases DMG by 30%. Summoning Sage's Clone additionally restores 6% Rage.
Increases Anti-Air DMG by 25%. Scattered Shots can bounce 1 additional time on hit, dealing 40% DMG.
Increases AoE DMG by 30%. Talent now knocks back up to 2 more target(s).
Increases ATK by 5%. When Serenade of Hope reaches max stacks, gains an extra 35% Healing Bonus; when Song of Sorrow reaches max stacks, gains an extra 3% ATK.
Increases AoE DMG by 30%. Expands Chaos Strike's range. When Chaos Strike kills an enemy, reduces the Trigger Interval of the next Chaos Strike by 4 sec. This effect has a 30 sec Cooldown.
Increases ATK by 30%. Beelzebub guarantees Crit. Hits on enemies damaged by Putrid Flies within 5 sec and deals 30% increased DMG.
Increases DMG against targets inflicted with Burning by 30%. Basic ATK reduces the target's DMG by 15% for 3 sec, and Blade of Treachery reduces the target's DMG by 30% for 3 sec.
Increases DMG by 25%. When HP is below 30%, the DMG Increase is doubled. Even with only 1 stack of Chaotic Vitality, inflicts 10% Vulnerability (P. DMG) on nearby enemies.
Increases single-target DMG by 30%. When the Ultimate is activated, each flying sword grants 1% Penetration for 5 sec.
Increases single-target DMG by 30%. Whirlwind Strike and Deep Cleave inflict 20% Vulnerability (P. DMG) and Vulnerability (M. DMG) on enemies for 15 sec.
Increases AoE DMG by 30%. When the Ultimate is activated, immediately casts Leap of Faith and reduces its Cooldown by 5 sec during the Ultimate.
Increases ATK by 20%, and reduces the number of attacks required to trigger Nature's Fury enhanced attack by 2. When in Berserker Stance, Basic ATK restores 2% Max HP, and triggering Ground Stomp restores 10% Max HP.
Increases ATK by 30%. During the Ultimate, casting Frozen Purification has a 25% chance to cast it 2 consecutive times.
Increases single-target DMG by 30%. Needle of Torment prioritizes attacking the enemy with the lowest HP.
Increases Healing Effect by 40. Butterflies fly faster, and when Enchanted Ritual is activated, sends 1 additional butterfly to allies, which disappears after the Ultimate ends.
Increases DMG by 30%. Switching weapons increases ATK by 5% for 10 sec, up to 3 stacks.
Increases DMG by 30%. Hound Assault is enhanced. When Howling Celestial Dog attacks enemies, enhances the owner's DMG, up to 6 stacks. Each stack also grants Erlang Shen 3% P. DMG Reduction and M. DMG Reduction for 10 sec.
Increases Max HP by 25%. When deployed, increases Block by 1. When a counterattack is triggered, the hero gains War Frenzy for 2 sec.
Increases DMG by 25%. During the Ultimate, reloads 4 Mythril Bolt(s) when launching the giant axe's attack.
Increases AoE DMG by 35%. Enhanced Basic ATK restores 2% Rage to the hero.
Increases DMG by 30%. During the Ultimate, gains additional ATK equal to 10% of the ATK of absorbed allied heroes with Soul Rot.
Increases Max HP by 15% and DMG by 15%. Enhanced ATK triggers even when the hero is not shielded.
Increases Max HP by 25%. When the hero is shielded, increases Block by 1 and restores 5% of Max HP per sec.
Increases AoE DMG by 30%. Increases adjacent allies' Penetration by 15%. (Takes effect only when stronger than the current buff/debuff on the same attribute.)
Increases ATK by 30%. Prismarch gains 50% P. DMG Reduction and M. DMG Reduction.
Increases AoE DMG by 30%. Painted tiles inflict 50% Slow on enemies. (Takes effect only when stronger than the current buff/debuff on the same attribute.)
Increases AoE DMG by 30%. When Basic ATK and Crescent Slash deal DMG, they inflict 30% DEF Reduction on targets for 3 sec. When Dragon Crescent Slash deals DMG, it inflicts 30% DEF Reduction on targets for 15 sec.
Increases AoE DMG by 30%. When the hero deals DMG to a target inflicted with Winter's Bite or Freeze, increases ATK by 8% for 10 sec.
Increases ATK by 13%. When the Ultimate is cast, dispels all debuffs from all allied heroes within the hero's Basic ATK Range and restores 30% Rage to the hero.
Increases DMG by 35%. When dealing DMG to a target with a shield, restores 250 Rage. Trigger Interval: 60 sec.
Increases ATK by 30%. Extends Dream Eater's effect duration by 3 sec and increases its Movement Spd.
Increases single-target DMG by 35% and increases the DMG Multiplier of Soulblade by an extra 100%.
Increases DMG by 35%. When dealing Direct DMG, has a(n) 50% chance to inflict 1 stack of Radiant Erosion for 10 sec on the target.
Increases DMG by 30%. After casting Fist of Qi, increases DMG by an extra 10% for 5 sec.
Increases DMG by 35%. After Seeds of Malice detonate, enemies damaged by them are also inflicted with 25% Vulnerability (P. DMG) for 5 sec.
Increases DMG by 35%. After maintaining Ascendant Form for a total of 60 sec, permanently increases ATK by 10%.
Increases ATK by 30%. Crown of Doom can apply Accompaniment to 1 extra ally.
Increases single-target DMG by 30%. When the Ultimate is not activated, Basic ATK also has a(n) 15% chance to trigger Assassinate.
Increases single-target DMG by 30%. Reduces the number of Basic ATKs required to gain Spartan Resolve to 5.
Increases single-target DMG by 30%. Automatically gains 1 stack of Blood Bounty every 15 sec. During the Ultimate, the Cooldown of this effect is further reduced by 5 sec.
Increases AoE DMG by 30%. When an enemy inflicted with Mark of Senu dies, deals 100% P. DMG to up to 5 enemies adjacent to them.
Increases single-target DMG by 30%. Reduces Redeployment Time by 15 sec. When there is no allied hero adjacent to her, gains 10% extra ATK.
Increases AoE DMG by 30%. Each time the hero summons Phantom Assassin, reduces the Cooldown of Silent Covenant by 2 sec.
Increases ATK by 30%. The Ultimate can be cast on 1 extra enemy with the highest Max HP in range, but only deals DMG 2 time(s).
Increases Max HP by 25%. When deployed, increases Block by 1. Each stack of Resentment provides an extra 6% DMG Increase. Casting the Ultimate immediately returns 3 stack(s) of Resentment.
Increases DMG by 30%. After triggering Shadowflame Lance or Ultimate Basic ATK, increases ATK by 4% for 5 sec, stacking up to 3 times. Shadowflame Lance and Ultimate Basic ATK reduce the target's DMG by 20% for 5 sec.