Each ATK launched has a(n) 25% chance to trigger Blood Spear, inflicting Bleed on the target.
Builds
AI build
AISingle-target basic ATK DPS
ATK% accessories, Crit Rate, Crit DMG substats; ATK Speed already comes from lost HP (+15 per 1%), so skip HP. His damage comes from fast Basic ATKs (2 sec, doubled during the Ultimate with ATK +45%): every Basic ATK crit stacks the 3-piece up to +50%. The marksman +25% DMG / Penetration artifact serves his single target.
Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.
AI build
AISingle-target basic ATK DPS
ATK% accessories, Crit Rate, Crit DMG substats; ATK Speed already comes from lost HP (+15 per 1%), so skip HP. His damage comes from fast Basic ATKs (2 sec, doubled during the Ultimate with ATK +45%): every Basic ATK crit stacks the 3-piece up to +50%. The marksman +25% DMG / Penetration artifact serves his single target.
Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.
Skills
P. ATK
Deals 120% DMG to 1 enemy, prioritizing airborne units.
Bloodshed Fury
When triggered, dispels debuffs on self and gains Debuff Immunity during the Ultimate. When HP is above 25%, causes HP Drain equal to 10% of current HP to the hero per sec, increases ATK by 45%, and each Basic ATK lands 2 consecutive strikes.
Bellicosity
Increases ATK Spd. by 15 for every 1% HP lost. The effect of Specialized ATK Spd. is stronger when HP is lower (max effect at 25% HP).
Feral Force
When the target's HP is below 50%, increases the hero's DMG by 20%. If the target is already inflicted with Bleed, Blood Spear will inflict Immobilized State upon them for 2 sec. Immobilized State can be inflicted up to 1 time(s) every 5 sec.
Arena DMG Increased
Increases DMG in the Arena by 15%.
Awakenings
- 1
During the effect of Bloodshed Fury, if the hero's HP is below 50%, additionally increases ATK by 10% and the chance to trigger Blood Spear by 10%.
- 2
ATK +300
- 3
When triggering Blood Spear, it deals 50% increased DMG to Elites and Bosses, and restores 2% Rage to the hero.
- 4
Penetration +8 %
- 5
When any unit (including allies and enemies) in range dies, increases ATK by 4%. ATK will be increased by an extra 4% if the unit is killed by the hero. The increase is capped at 24%.
Ratings by mode
Draft: ratings built from the general community opinion (October 2026), to be checked. The Campaign column is the overall rating.
| Campaign | A |
|---|---|
| Void Rift | Not rated yet |
| Immortal Codex | Not rated yet |
| Malrik's Halls of Illusion | Not rated yet |
| Gear Raid | Not rated yet |
| Arena | Not rated yet |
| Guild Boss | Not rated yet |
| Guild War | Not rated yet |
| Campaign | A |
|---|---|
| Void Rift | Not rated yet |
| Immortal Codex | Not rated yet |
| Malrik's Halls of Illusion | Not rated yet |
| Gear Raid | Not rated yet |
| Arena | Not rated yet |
| Guild Boss | Not rated yet |
| Guild War | Not rated yet |