When deployed, summons Ricochet Round. Every 18 sec, Basic ATK is replaced by Aimed Shot. Aimed Shot inflicts Gear Jam on the target hit.
Builds
AI build
AIAnti-elite marksman
ATK% accessories, Crit Rate, Crit DMG, ATK Spd substats. His Ultimate cuts his interval by 50% and ignores 30% DEF, and his single-target Basic ATKs go after Elites and Bosses: lots of Basic ATK crits, so Cataclysm. Hand of Doom's +25% DMG serves his single-target shots.
Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.
AI build
AIAnti-elite marksman
ATK% accessories, Crit Rate, Crit DMG, ATK Spd substats. His Ultimate cuts his interval by 50% and ignores 30% DEF, and his single-target Basic ATKs go after Elites and Bosses: lots of Basic ATK crits, so Cataclysm. Hand of Doom's +25% DMG serves his single-target shots.
Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.
Skills
P. ATK
Deals 120% DMG to 1 enemy, prioritizing airborne units.
Craftsman's Spirit
Upon activation, inflicts Bounty on 1 target(s) with the highest HP on the field. For the duration, reduces ATK Interval by 50%, ignores 30% DEF, and shortens the Cooldown of Aimed Shot by 10 sec. If there are no targets in range, Basic ATK can target Elites or Bosses outside the ATK Range.
Deadeye Scope
Increases DMG against airborne units by 20%. When Ricochet Round hits an airborne unit, reduces its Basic ATK Interval by 2 sec. This Basic ATK Interval Reduction effect can be triggered up to 2 time(s) per Ricochet Round's attack.
Mechanical Precision
Ricochet Round and Aimed Shot ignore 20% of the target's DEF when dealing DMG.
Awakenings
- 1
Deals more DMG to enemies the farther they are from the hero, increasing by 2% per tile, up to an increase of 20%.
- 2
ATK +300
- 3
When the number of Elites or Bosses on the field is 2 or more, Aimed Shot fires at 2 different targets in succession, and the Talent's DMG Increase effect against targets inflicted with Gear Jam increases to 25%.
- 4
If Ricochet Round's attack still has remaining bounce counts and there are no targets within its bounce range, it can bounce to another target on the field inflicted with Gear Jam. Can be triggered up to 1 time(s) per attack.
- 5
Each time Ricochet Round attacks, increases the hero's and its ATK by 5% for 8 sec, stacking up to 3 time(s).
Ratings by mode
Draft: ratings built from the general community opinion (October 2026), to be checked. The Campaign column is the overall rating.
| Campaign | B |
|---|---|
| Void Rift | Not rated yet |
| Immortal Codex | Not rated yet |
| Malrik's Halls of Illusion | Not rated yet |
| Gear Raid | Not rated yet |
| Arena | Not rated yet |
| Guild Boss | Not rated yet |
| Guild War | Not rated yet |
| Campaign | B |
|---|---|
| Void Rift | Not rated yet |
| Immortal Codex | Not rated yet |
| Malrik's Halls of Illusion | Not rated yet |
| Gear Raid | Not rated yet |
| Arena | Not rated yet |
| Guild Boss | Not rated yet |
| Guild War | Not rated yet |