Builds

AI build

AI

Ground-zone AoE DPS

ATK% accessories, ATK%, Crit Rate, Crit DMG substats. His damage is permanent ground zones (50%/sec under him, Water of Decay every 14 sec, a zone on death), not Basic ATKs: take raw ATK and the AoE bonus rather than a set that depends on Basic ATK crits. The exclusive gains DMG as he spends his HP, and the class artifact stacks because his zones always hit 3 or more enemies.

Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.

AI build

AI

Ground-zone AoE DPS

ATK% accessories, ATK%, Crit Rate, Crit DMG substats. His damage is permanent ground zones (50%/sec under him, Water of Decay every 14 sec, a zone on death), not Basic ATKs: take raw ATK and the AoE bonus rather than a set that depends on Basic ATK crits. The exclusive gains DMG as he spends his HP, and the class artifact stacks because his zones always hit 3 or more enemies.

Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.

Skills

Talent

Summons Water of Decay at the location of the enemy target at the cost of 20% of Max HP every 14 sec, inflicting 30% AoE DMG every sec for 6 sec. This hero cannot be healed or revived by allies. And each death extends Redeployment Time by 30 sec.

Basic attack

M. ATK

When deployed, immediately deals 200% AoE DMG to surrounding enemies and then creates Water of Decay beneath the hero's feet, dealing 50% AoE DMG to multiple enemies per sec. The effect lasts permanently.

Ultimate

Spectre-binded

During the Ultimate, increases DMG by 100%. Additionally, each instance of DMG dealt will inflict 50% Slow on the target for 20 sec.

Passive

Water of Decay

Upon death, generates a Ground Effect Area underneath, dealing 140% AoE DMG per sec for 20 sec.

Bond

Evil Anointing

Reduces the hero's first deployment Cost by 9. Upon his first death, reduces the next deployment Cost of every allied Mage by 2.

Bond

Arena Cost Reduced

Reduces the hero's Cost in the Arena by 2.

Awakenings

  1. 1

    Within 10 sec after deployment, all Ground Effect Areas will slow enemies in range.

  2. 2

    ATK Bonus +5 %

  3. 3

    When HP drops below 50%, doubles the DMG dealt by the Ground Effect Area per sec.

  4. 4

    Crit. Rate +8 %

  5. 5

    Reduces the Cooldown of the Talent effect by 3 sec and the HP consumption by 5% Max HP.

Exclusive artifact

Unending Relic

Increases DMG by 0.45% every time HP drops by 1%. When Water of Decay deals DMG, there is a(n) 30% chance to inflict Poison on targets for 10 sec.

Ratings by mode

Draft: ratings built from the general community opinion (October 2026), to be checked. The Campaign column is the overall rating.

Campaign B
Void Rift Not rated yet
Immortal Codex Not rated yet
Malrik's Halls of Illusion Not rated yet
Gear Raid Not rated yet
Arena Not rated yet
Guild Boss Not rated yet
Guild War Not rated yet
Campaign B
Void Rift Not rated yet
Immortal Codex Not rated yet
Malrik's Halls of Illusion Not rated yet
Gear Raid Not rated yet
Arena Not rated yet
Guild Boss Not rated yet
Guild War Not rated yet