Builds

End-game build

Community

ATK Speed first since her revive frequency depends on it, then Rage Regen and ATK%.

Draft build from community guides (October 2026), to be checked.

AI build

AI

Survival healer

ATK% accessories, ATK Speed, Rage Regen, ATK% substats. Her heals scale on ATK and each wave that reaches an ally with Soul Essence bounces and deals 60% AoE DMG: the faster she attacks, the more she heals and saves, so the ATK +25% / ATK Speed +30 2-piece is ideal, with the Healing Effect +30 3-piece that also buffs the carry. The Rage +50% artifact speeds up Soul Infusion, and the below-40% HP emergency heal matches her heal reserved for allies below 30%.

Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.

End-game build

Community

ATK Speed first since her revive frequency depends on it, then Rage Regen and ATK%.

Draft build from community guides (October 2026), to be checked.

AI build

AI

Survival healer

ATK% accessories, ATK Speed, Rage Regen, ATK% substats. Her heals scale on ATK and each wave that reaches an ally with Soul Essence bounces and deals 60% AoE DMG: the faster she attacks, the more she heals and saves, so the ATK +25% / ATK Speed +30 2-piece is ideal, with the Healing Effect +30 3-piece that also buffs the carry. The Rage +50% artifact speeds up Soul Infusion, and the below-40% HP emergency heal matches her heal reserved for allies below 30%.

Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.

Skills

Basic attack

Single-Target Heal

Releases a healing wave to 1 ally in range and grants ATK-Based Healing to the target reached if their HP is below 30%.

Ultimate

Soul Infusion

Grants Soul Essence to all allies with HP below 50% in range, and grants P. DMG Reduction and M. DMG Reduction to all allies in range.

Passive

Energy Refraction

When a healing wave reaches an ally with Soul Essence, it will bounce to another nearby ally, up to 3 time(s). However, its healing effect will decrease by 20% after each bounce.

Passive

Soul Vibration

When a healing wave reaches an ally with Soul Essence, it deals 60% AoE DMG to up to 7 enemies around the ally.

Bond

Arena Cost Reduced

Reduces the hero's Cost in the Arena by 5.

Awakenings

  1. 1

    Within 15 sec after casting Soul Infusion, when any ally in range has their Soul Essence consumed, the duration of Unyielding will be increased by 1 sec.

  2. 2

    ATK +300

  3. 3

    The Healing Effect of healing waves will no longer decrease with each bounce.

  4. 4

    P. DMG Reduction +8 %, M. DMG Reduction +8 %

  5. 5

    There is a 20% chance that Soul Essence won't be consumed upon triggering.

Ratings by mode

Draft: ratings built from the general community opinion (October 2026), to be checked. The Campaign column is the overall rating.

Campaign S
Void Rift Not rated yet
Immortal Codex Not rated yet
Malrik's Halls of Illusion Not rated yet
Gear Raid Not rated yet
Arena Not rated yet
Guild Boss Not rated yet
Guild War Not rated yet
Campaign S
Void Rift Not rated yet
Immortal Codex Not rated yet
Malrik's Halls of Illusion Not rated yet
Gear Raid Not rated yet
Arena Not rated yet
Guild Boss Not rated yet
Guild War Not rated yet