Single-Target Heal
Releases a healing wave to 1 ally in range and grants ATK-Based Healing to the target reached if their HP is below 30%.
ATK Speed first since her revive frequency depends on it, then Rage Regen and ATK%.
Draft build from community guides (October 2026), to be checked.
Survival healer
ATK% accessories, ATK Speed, Rage Regen, ATK% substats. Her heals scale on ATK and each wave that reaches an ally with Soul Essence bounces and deals 60% AoE DMG: the faster she attacks, the more she heals and saves, so the ATK +25% / ATK Speed +30 2-piece is ideal, with the Healing Effect +30 3-piece that also buffs the carry. The Rage +50% artifact speeds up Soul Infusion, and the below-40% HP emergency heal matches her heal reserved for allies below 30%.
Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.
ATK Speed first since her revive frequency depends on it, then Rage Regen and ATK%.
Draft build from community guides (October 2026), to be checked.
Survival healer
ATK% accessories, ATK Speed, Rage Regen, ATK% substats. Her heals scale on ATK and each wave that reaches an ally with Soul Essence bounces and deals 60% AoE DMG: the faster she attacks, the more she heals and saves, so the ATK +25% / ATK Speed +30 2-piece is ideal, with the Healing Effect +30 3-piece that also buffs the carry. The Rage +50% artifact speeds up Soul Infusion, and the below-40% HP emergency heal matches her heal reserved for allies below 30%.
Suggested by AI from the hero's skills and the game's gear bonuses, not tested in game.
Releases a healing wave to 1 ally in range and grants ATK-Based Healing to the target reached if their HP is below 30%.
Grants Soul Essence to all allies with HP below 50% in range, and grants P. DMG Reduction and M. DMG Reduction to all allies in range.
When a healing wave reaches an ally with Soul Essence, it will bounce to another nearby ally, up to 3 time(s). However, its healing effect will decrease by 20% after each bounce.
When a healing wave reaches an ally with Soul Essence, it deals 60% AoE DMG to up to 7 enemies around the ally.
Reduces the hero's Cost in the Arena by 5.
Within 15 sec after casting Soul Infusion, when any ally in range has their Soul Essence consumed, the duration of Unyielding will be increased by 1 sec.
ATK +300
The Healing Effect of healing waves will no longer decrease with each bounce.
P. DMG Reduction +8 %, M. DMG Reduction +8 %
There is a 20% chance that Soul Essence won't be consumed upon triggering.
Draft: ratings built from the general community opinion (October 2026), to be checked. The Campaign column is the overall rating.
| Campaign | S |
|---|---|
| Void Rift | Not rated yet |
| Immortal Codex | Not rated yet |
| Malrik's Halls of Illusion | Not rated yet |
| Gear Raid | Not rated yet |
| Arena | Not rated yet |
| Guild Boss | Not rated yet |
| Guild War | Not rated yet |
| Campaign | S |
|---|---|
| Void Rift | Not rated yet |
| Immortal Codex | Not rated yet |
| Malrik's Halls of Illusion | Not rated yet |
| Gear Raid | Not rated yet |
| Arena | Not rated yet |
| Guild Boss | Not rated yet |
| Guild War | Not rated yet |